Game Studies (Exercise 1 & 2)
Samer Muhamed Usef / 0357036 / Bachelors of Computer Science (Hons)
Game Studies
Game Studies Exercises 1 and Exercise 2
MODULE INFORMATION
Game Studies
Game Studies Exercises 1 and Exercise 2
WEEKLY PROJECT BRIEF AND TRACKER
It has been a great experience to examine a video game from
the perspectives of both a player and a designer. I've developed a greater
grasp of the numerous elements of playful experiences within a video game when concentrating
on Call of Duty: Black Ops 3, which is my most favorite video game of all time.
From a player's perspective, I was reminded of the
significant social and emotional impact that the game has given me. Black Ops 3
created opportunities in developing relationships, uniting with friends, and
making priceless experiences. Since I was most heavily involved in gaming
during my primary and middle school years, this game was a big part of that
time. When taking a deeper dive into the multiplayer and zombie’s modes, I came
to understand the value of fresh game mechanisms. The addition of the jetpack
mechanics and the specialist characters gave the gameplay a new depth that set
Black Ops 3 unique from the previous COD franchises in the series. The issue of
in-game purchases also highlighted the need for a balanced monetization
strategy. Although they were convenient, these transactions posed the risk of
separating gamers and creating a gap with people who used real money from
those who relied solely on progression and levelling up.
Considering the designer's perspective, I discovered how to value the player's viewpoint and their preferences for particular design aspects by taking the designer's point of view into account. The game emphasizes how crucial it was for the visual design to match the gameplay mechanics with the maps and DLC material. Smooth movement systems and robust customization features were praised by the community for empowering players to tailor their experiences. One standout design innovation was the specialist characters, lauded for their contribution to the multiplayer experience, adding depth and variety to gameplay.
My knowledge of the complex and varied nature of fun
experiences in video games has increased because of this Exercise. It's crucial
to strike a balance between innovation, community development, justice in
design, and commercialization. This journey has underlined the significance of
taking these factors into account systematically to create pleasurable gaming
experiences for everyone.
Exercise 2 (Non-digital to digital - Evolution and remediating this game)
Yu-Gi-Oh a game introduced in 1996 and till this day, one of the main leading trading card games in the world that emphasizes the importance of preserving the games core mechanics when transitioning into a digital game. The rules and strategies as a game such as this has stayed consistent for both the versions.
When looking through this concept extensively, I've come to realize the amount of thinking that has been implemented by creator, Kazuki Takahashi and allowed me to take inspiration and look at the group project's board game in a different way which has honed my thought process and be aware of what rules are put in a board game, if its realistically feasible or not.
Concerning the 3D versus 2D visuals clarified the importance of visual design in gaming. It helped me to realize how important images are to boosting player immersion. With this knowledge in mind, it has brought forth the design in our board game as we worked to produce visually appealing elements and artwork that would entice players into the resort themed world.
The activity made me think about how crucial it is to automate and minimize rules, particularly in digital adaptations. Although this feature didn't directly relate to our board game, it nevertheless brought attention to how crucial it is to convey rules clearly and to give players a seamless and enjoyable experience. We tried to strike a balance between making the board game simple as possible for beginners to pick up and enjoy while also providing depth and complexity in terms of investigating.
Overall, this exercise has enhanced my understanding of playful experiences by emphasizing the role of visuals, and ethical game design from faithful adaptation to visual design and player accessibility. It served as a valuable reference point for me, during the development of the board game project.



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