Experiential Design
Samer Muhamed Usef / 0357036 / Bachelors of Computer Science (Hons)
Game Development(Week 1 - Week 14)
MODULE INFORMATION
Week 1
For the first class of Experiential design, we were introduced to the module information of the subject with some introductory on Augmented Reality (AR) which is the main topic learned throughout the module and course projects are based on. After that, we were introduced the difference between AR, MR (Mixed Reality) and VR (Virtual Reality) which all have their own unique recognitions to identify them.
Exercise 1
Task 1
Identify the type of XR experience (AR or MR)
AR
VR
AR
MR
AR
Task 2
Scenario
-Gym : When a beginner comes to the gym, they are faced with the challenge of what they should do at the gym and how the workout is done with form as the main factor to build muscle efficiently. Taking that into factor, we could implement a QR code within each of the workout machines or around the dumbbell/long bars to show case the types of exercises that can be done on it and when clicking a specific exercise, they would be shown a 3D visualization of the workout done that would help a new gym comer tremendously.
Visualization
Fig 1.1: Machine at the gym
Fig 1.2: QR code on the side of the machine
Fig 1.3: 3D model shown at the Gym environment with the movement demonstrated
Week 2
Exercise 2
This week we were told to make a project timeline based on a scenario that can be related to everyday life in groups. The proposed timeline we came up with is the scenario of getting a book from Taylors library with process of it and each of their gain, pain points and solutions. Here is the overall timeline:
Link to view clearly: https://miro.com/welcomeonboard/bEgzTkNXVFk3a016R20zVmlFems4aHhRSkRFUWFkR0hpRlBLTGh2aldQN093RkxrSkR2aWQyMnk0eWl1VGlyMHwzNDU4NzY0NTYyOTQ0OTQ4NDgzfDI=?share_link_id=242587069430
After our activity, we began using the application unity to start of our Experiential design activities by showing our photo from importing our photo from Vuforia and implementing within our unity project
Fig: 3.1 Reference Image
Fig 3.2 : Final Results
Week 3
This week, we started exploring more options for the detection process by integrating our phone cameras as our pov for a more realistic AR experience and adopting the week 3 process w some additional buttons for functionality aspects.
Fig 4.1: Button functionality w phone aspect ration
Week 6 Makerless Exercise
After that, we were tasked on completing the Makerless Exercise that was to employ Ground Plane Stage using any object out there, with Plane Finder that detects the ground and lets the user place an object.
As for this Exercise, I have disabled stage from Plane Stage inspector which would only allow me to place one object at a time on the ground
Fig 6.1: Framework Working
Fig 6.1: Furniture skin to be used
Reference of the Model used for this exercise (Couch furniture)
Skin: https://assetstore.unity.com/packages/3d/props/furniture/arm-chair-80384
Lastly, this is how the application would look like upon building it on in a android phone: (Redmi Pro Note 9)
Final Results of Makerless Exercise
Week 7/Task 2
On this week, we were told to provide our AR Proposal in a documented format as well as a Presentation on it. As for me, I thought long and hard and this is the ideation I've brought into as my proposal.
I have put in all of the essential details of the proposal into a:
1. Document Format
2. Slides
3. Presentation
Project Title: FitAR
Document
Slide
Presentation
Week 8
This week was regarded as independent learning week, therefore we did not have classes this week, yet, I have looked into my proposal and updated it more which has been showed in week 7.
Week 9
On this week, We learned how to link different scenes together using button alongside the Makerless exercise we have done prior.
Fig 9.1.1 Scene 1: Thank you Screen
Fig 9.1.2 Scene 2: Home Page
Fig 9.1.3 MySceneManager: Script Integration
Fig 9.1.4 Final Results























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