Experiential Design

 Samer Muhamed Usef / 0357036 / Bachelors of Computer Science (Hons)
Game Development
(Week 1 - Week 14)

MODULE INFORMATION


Week 1

For the first class of Experiential design, we were introduced to the module information of the subject with some introductory on Augmented Reality (AR) which is the main topic learned throughout the module and course projects are based on. After that, we were introduced the difference between AR, MR (Mixed Reality) and VR (Virtual Reality) which all have their own unique recognitions to identify them.


Exercise 1

 Task 1

Identify the type of XR experience (AR or MR)

AR

VR

AR

MR

AR

Task 2 


Scenario 

-Gym : When a beginner comes to the gym, they are faced with the challenge of what they should do at the gym and how the workout is done with form as the main factor to build muscle efficiently. Taking that into factor, we could implement a QR code within each of the workout machines or around the dumbbell/long bars to show case the types of exercises that can be done on it and when clicking a specific exercise, they would be shown a 3D visualization of the workout done that would help a new gym comer tremendously.

Visualization 


Fig 1.1: Machine at the gym
Fig 1.2: QR code on the side of the machine


Fig 1.3: 3D model shown at the Gym environment with the movement demonstrated 


Week 2

Exercise 2


This week we were told to make a project timeline based on a scenario that can be related to everyday life in groups. The proposed timeline we came up with is the scenario of getting a book from Taylors library with process of it and each of their gain, pain points and solutions. Here is the overall timeline: 




After our activity, we began using the application unity to start of our Experiential design activities by showing our photo from importing our photo from Vuforia and implementing within our unity project

Fig: 3.1 Reference Image 



Fig 3.2 : Final Results


Week 3

This week, we started exploring more options for the detection process by integrating our phone cameras as our pov for a more realistic AR experience and adopting the week 3 process w some additional buttons for functionality aspects.


Fig 4.1: Button functionality w phone aspect ration

Fig 4.2: Phone Camera integration 

Week 6 Makerless Exercise

After that, we were tasked on completing the Makerless Exercise that was to employ Ground Plane Stage using any object out there, with Plane Finder that detects the ground and lets the user place an object. 

As for this Exercise, I have disabled stage from Plane Stage inspector which would only allow me to place one object at a time on the ground

Fig 6.1: Framework Working

Fig 6.1: Furniture skin to be used


Reference of the Model used for this exercise (Couch furniture)

Skin: https://assetstore.unity.com/packages/3d/props/furniture/arm-chair-80384

Lastly, this is how the application would look like upon building it on in a android phone: (Redmi Pro Note 9

Final Results of Makerless Exercise

Week 7/Task 2

On this week, we were told to provide our AR Proposal in a documented format as well as a Presentation on it. As for me, I thought long and hard and this is the ideation I've brought into as my proposal.

I have put in all of the essential details of the proposal into a:

1. Document Format
2. Slides
3. Presentation

Project Title: FitAR 

Document



Slide



Presentation



Week 8

This week was regarded as independent learning week, therefore we did not have classes this week, yet, I have looked into my proposal and updated it more which has been showed in week 7. 

Week 9

On this week, We learned how to link different scenes together using button alongside the Makerless exercise we have done prior. 

Fig 9.1.1 Scene 1: Thank you Screen

Fig 9.1.2 Scene 2: Home Page

Fig 9.1.3 MySceneManager: Script Integration

Fig 9.1.4 Final Results




Comments

Popular Posts