3D Modeling (Project 2)

Samer Muhamed Usef / 0357036 / Bachelors of Computer Science (Hons)
3D Modeling
3D Modeling Project 2 (20%)
(Week 9 - Week 10)

MODULE INFORMATION


Week 9

For week 9, we briefly learned on face modeling and how they need a specific subdivision around the head to make the shape and went on to build a low poly model of Patrick from SpongeBob Square pants which we designed from Patricks head to all the way to his legs (face details, pants and hands not done) which will be continued on next class.


Reference of Model: Patrick

Progress of Patrick Model

Week 10

We had worked on where we stopped from the previous week on the character modeling for Patrick and completed it with my final model looking like this:


Final Model of: Patrick (Missing Mouth)

I still have a long way to go in terms of modeling skills but I'm passionate and enjoy whenever I make a model so I shall keep modeling till I have honed my skills in Blender.

Project 2

For this project, I went on straight away to build orthographic scene based environment on the provided scene concepts which sir had given us consisting of: Sci-fi, Cyberpunk, Steampunk and Medieval themed.

Upon further looking, I found out I would be doing a cyberpunk styled orthographic based environment for this project and went straight away on blender to start working on it.




Initial Model: Basic Layout of City

To start of, I used 2 plane mesh's, 1 for cubicle ground for environment, 2nd road area and added 3 cube meshes on top of the environment plane which represent the buildings in the city and for each of the building I extensively detailed each of the building & the road by mainly using inset, extrude techniques w bevel used for the road curves which gave me these results 





Minor Details #1: Stairway, Transmission tower, Ven Units #1

Since the building architecture is completed, I started working on details within the city starting off with the stairs at the end of the building where I had used a plane mesh with subdivisions on it allowing me to use the wireframe modifier which makes the plane look like a "Steel Grating Stair" and added an array modifier on it which duplicated the stairs and formed the stairs with the help of a stabilizer holding it in place. For the tower, I had used a cylinder mesh to make the pole of the tower and then  added cube meshes scaled in the x and y axis with small electric cylinders on top of one which was shaped using inset, intrude and bevel. Vents were made using Cubes using the same techniques I had used for the buildings designing with a propellor inside and lined cage (same process as stairs) covering the vent and pipe was made using single vert + extrude and converting the mesh to a curve allowing me to allow me to add depth to the pipe.




Minor Details #2: Vent #2, Window Blinds 

Next I created vent #2 for the other building where the same techniques were used as creating the 1st vent except for the extruded inward part was covered with the fan blade which was made using single vert + extrude and added the solidify modifier to make it look thick. The same concept was done for the windows blinds as well and added the array modifier to duplicate the object downwards. For the big window I used a horizontal pole made using the same process as the fans and array modifier to duplicate it.  





City Details #3: Billboard, Boarded Window, Locked Door, Light Pole, LED Sign

Next I worked on the bill board which was made using a cube mesh, scale down, inset and extruded inward and added a pixilated heart on top of the billboard which was made using an accumulation of cubes to get that heart shape and scaled down to sit on the billboard and I made the Wooden planks on the windows by using a plane mesh, extruding all sides, enabled proportional editing with random filter to make the planks look uneven. The locked doorway was made using the same technique as the vent #1's lined cage (plane -> subdivision -> wireframe) and as for the light poles, it was made using the cube and cylinder to hold it with the cube having extruded, inset and beveled to get the light pole look. As for the arrow sign, it was made using single vert, extrude, inset and deletion of the inner faces allowing me to get that outline arrow look.




City Details #4: Electricity Wiring 

Now for the wiring of the building which gives the city electricity, it was done using piles of single vertices extruded from one side of a building to another and joined together with the transmission tower too which is how the city gets their supply of electricity from both the buildings and there is a bit of proportional editing with the random modifier enabled which makes the wires look more scrambled and lastly all the wires were converted into curves with depths increased which allows to gave the wires an actual look for the city.




City Details #5: Vending Machine, Tires, Box, Barricade

For the last 3 remaining design which are, vending machine was made using a cube mesh with loop cuts on it which allows me to manipulate certain sides of the vending machine and the inset and extrude techniques were used frequently for the formation of the vending machine. The tires were simple and made using a cylinder mesh, inset, deleting the inset face while extruding the outer region and scaling down the outer edges to give a curvature look to the tires. Lastly for the barricade, it was made using single vertex with extrude used and the ends of the barricade contain bevel giving it that curved look on the sides and all of the vertex was converted into a curve and depth added giving these results.



City: Finalized Architecture

With every detail being done for the model, I had to use an isometric camera and position the model in an angle I liked and this was the result shown is the position and camera view I had chosen



Final Model w Material : Cyberpunk Themed Isometric Model

The addition of materials was done in 'cycle' render engine consisting of 'Emission' for the glow effect and the default surface mode when putting color for an item or object with 3 light sources consisting of Area type put, besides the building in a 45 degree position consisting of pink and blue color and behind the building in a horizontal position upward with color of choice being blue as well giving the environment a gradient cyberpunk feeling.

With that, I was done and quite happy with the model I had made. Every since I started 3D modeling I had never thought I could make something like this but through hard work and dedication, it was possible as I am growing from each and every project and exercise I have done.
 




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